
Your humans are your resource so you’re required to manage them carefully and efficiently to succeed.Īnnoyingly, giving humans recuperation time removes their ability to work, reducing your productivity and potentially endangering your power output. If you don’t stop them working in time, they implode out of existence from exhaustion. Typically of pathetic organics, humans can only work within the limits of their energy.
#Roll wheel faster despotism 3k upgrade
Each upgrade requires an increasing amount of power. This is where the strategy of the game comes to the fore. The breeding ground animations were immaturely hilarious and depicted… well, acts you certainly wouldn’t describe in the birds and the bees talk.Įach facility can and will need to be upgraded to increase their output and capacity for further enslaved souls. Lastly, you have the breeding ground, which includes quite a graphic depiction of a collection of pink pixels doing what needs to be done for humanity. The human storage area is effectively a flask which houses your newly-bred or resting humans, allowing them to recover stamina. The food production facility provides sustenance for your slaves, how unfortunate they need food at all. The hamster wheel generates power, the aforementioned essential resource. You start with a handful of human servants, whom you happily put to work to serve your needs. Of course, being the ultimate dictator AI you obviously are, you can’t be doing any of the hard graft yourself. Each cycle demands a certain amount of power to sustain your evil despot ass and an allocation of food to keep your fleshy slaves working. For each day, there are 5 cycles that occur every 20 seconds. If you run out of power, your primary resource, you lose and have to begin your campaign of dominating humans again.Įach run starts on day 1, with the ultimate objective to reach day 25 (30+ on the 2nd campaign). Despotism channels a lot of ideas from the rogue-like genre, with intense, challenging gameplay and little room for error. Each run you attempt has no checkpoints or saves. There are two campaigns, the second of which is locked initially until you complete the first. It was a sad end to a despot that had so much maniacal potential. Sadly though, this idea consistently maddened me, destroyed my most productive runs and in the end turned me off the game completely. The idea was clearly to add variety to its singular mode offering. Which made it all the more disappointing that Despotism 3k relies so heavily on RNG and randomly generated events that can ruin your campaign run in an instant.

Despotism’s humour also elevates its moment-to-moment gameplay with that kind of “WTF” hilarity that has you wanting to see what other humorous text dialogue it has up its mechanical sleeve.

It’s core concept of managing weak and energy-limited humans is enjoyable and tense in full-flow. Despotism 3k is a 2D resource management game with a strong emphasis on managing increasingly competing demands with limited resources (read: puny humans).
